M. Safiul Azam
SDE • Fullstack • Mobile Application Developer • Dart • Flutter • Kotlin • Android • Swift • iOS • TypeScript • NodeJS • Firebase • GCP • MVVM • MVP • SOLID • CLEAN • AGILE
Profile

M. Safiul Azam
SDE • Fullstack • Mobile Application Developer • Dart • Flutter • Kotlin • Android • Swift • iOS • TypeScript • NodeJS • Firebase • GCP • MVVM • MVP • SOLID • CLEAN • AGILE
Email at
muhammed.safiul.azam@gmail.com
Over 15 years of experience in software engineering and mobile application development across Travel Platform, Social Network, Electric Vehicles, e-Commerce, Multimedia and Video Games. Skilled in leading and managing product architecture, development, and cross-functional teams of developers and designers. Expertise in Android and iOS development, cross-platform solutions using Flutter and Kotlin Multiplatform, and agile methodologies. Worked on major projects for Leavy.co, Renault Nissan Mitsubishi Alliance, Playdom – Disney and Big City Pictures.
French by naturalization.
Website: https://muhammedsafiulazam.com
GitHub: https://github.com/muhammedsafiulazam
LinkedIn: https://linkedin.com/in/muhammedsafiulazam
Resume
Resume
Employment
Lead Software Developer
Freelancer
11.2023 - Present
[ Looking for a Permanent or CDI role ]
➤ Stock Blanket is the ultimate social media platform for traders, combining community-driven
discussions, stock market education, and powerful risk management tools. (www.stockblanket.com)
Tech stack: Flutter, Dart, Android, Kotlin, iOS, Swift, TypeScript, NodeJS, Firebase, GCP, MVVM, OOP, SOLID, CLEAN, AGILE.
➤ Sporty Holiday is an online platform connecting sports and active holiday enthusiasts and organizers. (www.sporty.holiday)
Tech stack: PHP, JavaScript, MySQL, WP, WC, TypeScript, NodeJS, GCP, MVP, MVVM, OOP, SOLID, CLEAN, AGILE.
Lead Developer - Mobile Engineering
Leavy.co
01.2020 - 09.2023
Led and managed a team of onsite and offshore international developers to design and implement a robust framework, successfully delivering three high-performance, scalable cross-platform applications using Flutter.
Worked closely with the backend team to define API specifications and collaborated with the product team to ensure seamless UI/UX design alignment.
Tech stack: Flutter, Dart, Android, Kotlin, iOS, Swift, TypeScript, NodeJS, Firebase, GCP, MVP, MVVM, OOP, SOLID, CLEAN, AGILE.
Projects:
– Leavy: Mobile application for travelers.
– Leavy HL: Mobile application for proprietors.
– Leavy HOD: Mobile application for hosts.
– Baguette: Flutter framework (www.baguette-framework.io).
Mobile Application Developer
VIseo
01.2017 - 12.2019
Worked on an electric vehicle project, developing an Android SDK to enable seamless integration across multiple vehicle brands. Collaborated with a global team to design and deliver brand-specific applications powered by the SDK.
Played a key role in designing the SDK architecture while occasionally stepping into the Scrum Master role to facilitate agile processes and ensure team alignment.
Tech stack: Android, Kotlin, iOS, Swift, MVP, MVVM, OOP, SOLID, CLEAN, AGILE.
Projects:
– Renault Nissan Mitsubishi Alliance:
— MyCMS: Android SDK for electric vehicles.
— Nissan Connect: Android application for electric vehicles based on MyCMS.
Software Engineer
Rad.co
03.2016 - 07.2016
Developed and managed a cross-platform online clothing e-commerce application, delivering a seamless user experience and ensuring optimal performance. Collaborated with management to ensure timely project delivery and worked closely with the product team to align on a cohesive and intuitive UI/UX design.
Tech stack: Android, Kotlin, iOS, Swift, MVVM, OOP, SOLID, CLEAN, AGILE.
Projects:
– Rad: Online clothing e-commerce mobile application.
Lead Mobile Developer
Mob In Life
07.2014 - 01.2016
Led and managed the development of multiple geo-location-based MMO mobile games, guiding a small team of developers to deliver high-quality products. Collaborated closely with the backend team to define API specifications and with the game design team to ensure engaging gameplay.
Tech stack: Unity3D, C#, Android, Java, iOS, Objective-C, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– City Domination: Geo-location based MMO mobile strategy game.
– Zombie Zone – World Domination: Geo-location based MMO mobile strategy game.
Software Engineer
Big City Pictures, Inc
10.2013 - 06.2014
Played a key role as a developer in creating a professional filmmaking and editing mobile application, delivering advanced features for creative users. Collaborated remotely with an international team of developers and designers, ensuring smooth coordination and effective teamwork across time zones.
Tech stack: iOS, Objective-C, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– Filmakr: Professional Film making and editing mobile application.
Intern (Masters)
Motion Math, Inc
04.2013 - 08.2013
During my master’s internship, I worked as a software engineer on an educational mobile game, focusing on creating engaging and interactive user experiences. Collaborated with a team of developers and international interns to ensure high-quality development and seamless teamwork.
Tech stack: iOS, Objective-C, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– Questimate: Educational mobile game based on estimation where user can ask questions.
Lead Software Engineer
Fun Free Games & Apps Ltd
03.2012 - 03.2013
Developed and managed an in-house cross-platform mobile game engine, optimizing it for performance and scalability. Leveraged the engine to design and deliver approximately 20 casual mobile games, ensuring high-quality gameplay and seamless user experiences.
Tech stack: Android, Java, iOS, Objective-C, Cocos2d-x, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– Game Engine: Cocos2d-x based mobile game engine.
– Lion vs Tomb Raiders, Global Front Infinity Warrior, etc.: Around 20 mobile games based on in-house mobile game engine.
VP Asia, Game Development
Slightly Social, Inc
08.2010 - 02.2012
Played a key role in establishing a new branch, including recruiting a talented team of developers and designers. Led and managed the development of web and mobile games, ensuring high-quality production and team efficiency.
Tech stack: ActionScript, Flex Builder, iOS, Objective-C, OpenGL ES, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– Harmville, Acromania: Facebook games based on Flash.
– Others: Few mini mobile games.
Senior Software Engineer
Trippert, Inc + Playdom
08.2008 - 07.2010
Developed web and mobile games in collaboration with a team of developers and designers, ensuring engaging and high-quality user experiences. Coordinated with the backend team to define API specifications and worked closely with designers to refine gameplay mechanics.
Tech stack: ActionScript, Flex Builder, iOS, Objective-C, OpenGL ES, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– Tikifarm, Fish Friends, Treetopia, World Series Of Poker: Facebook games based on Flash.
– Others: Few mini mobile games.
Software Engineer
Impossible s. r. o.
09.2005 - 04.2007
Developed casual mobile games and successfully ported them across a wide range of devices, ensuring compatibility and optimal performance. Collaborated remotely with an international team of developers and designers, ensuring smooth coordination and effective teamwork across time zones.
Tech stack: Java, J2ME, MVC, OOP, SOLID, CLEAN, AGILE.
Projects:
– Soldier, World’s Head: Mobile games based on J2ME.
– Porting: Porting mobile games across a wide range of devices (150+).
Education
Master in Global E-Business
University of Lille 1 Sciences and Technology, France
09.2012 - 09.2013
BS in Computer Science
North South University, Bangladesh
01.2003 - 04.2004